Introduction to 3D graphics


3D graphics is everywhere nowadays. Movies, advertising, science & technology, education, you name an area and 3D graphics are used. With endless applications, it is not only fun to use but it opens many more possibilities to make much more informative and appealing graphics than by traditional means.

Making a 3D Graphics production involves many different aspects and stages, and it can be intimidating to try to learn everything. This complexity is why people usually specialize in a specific computer graphics area, such as only modeling or animation. However, it is important that even if you only model, you need to know at least animation basics, to produce objects that an animator could readily use.

This course will cover all the major steps and aspects in creating 3D graphics: Modeling, animation, shading and rendering. That is why this course is useful not only for complete beginners, trying to get into the world of 3D, but also for users who want to be more efficient in their team and better understand the various requests of others with different specialities.

The concepts learned in the course will be applied using Autodesk's Softimage, a very flexible software that can be used for all the steps needed to create 3D animations. By using only one tool we avoid learning a different interface for each topic. However, the knowledge that you will acquire here can be directly used in any other package.



Target Group:
This course is suitable for complete beginners, using an introduction into 3D.

Content:

Course overview:

1. Softimage interface:

  • How to organize your workspace and how to customize the shortcuts and other system settings.

2. Modeling basics:

  • General concept of vertices, polygons, edges and other parts of objects.
  • How modeling works in Softimage, understanding construction modes.
  • Subdivision modeling.
  • Modeling a simple object, basics of topology and animation consideration.

3. Animation basics:

  • How to animate various parameters in Softimage.
  • Differences between local and global space.
  • Animating scale, position and rotation.
  • Deforming objects.

4. Shading basics:

  • Softimage shader tree.
  • Creating simple materials.
  • Applying textures to models.

5. Rendering basics:

  • A quick walk-through of cameras, lights and shadows.
  • Basics of mental ray settings.
  • Developing the look of your render.
  • Passes basics.




Dates:

The fees for this 3d-Animations course per day:

Toronto, Canada:
$494 per day (exclusive of HST)
Lake Constance, Hemmenhofen, Germany:
€349 per day (exclusive of VAT)
plus € 90 for full board and lodging in 4 star hotel
Berlin, Germany:
€378 per day (exclusive of VAT)
London, England:
£378 per day (exclusive of VAT)


Attention:

The price comprises:
Course material

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